Lucinda held her breath, as she raised the glass rod above the vial and tapped the rod to release the single drop of liquid that clung to its end.
The drop fell in the vial, joining the muddy liquid within. The liquid turned ruddy, then clear. And it stayed clear.
Lucinda dared to exhale just as the liquid began to swirl and turn ruddy, then muddy. She ducked under the table just before the vial shattered, spraying red flames and charred bits of glass in every direction.
She remembered darkness. And she remembered her name. That was all.
Spark zoomed into a heap of advancing clouds, grinning and gasping at the sensations of cold and wet, reaching out to touch what could not quite be grasped. She emerged on the other side, and spotted a colossal formation of rock and stone with three spires so high they topped the clouds. A mountain!
When I was child, I wanted them to be real. But even as a child, I knew they were not. Not in this world. And so far as I knew, this world was the only world there was. The only real world. But for someone who’s never been anywhere near a real horse, I had a keen yearning for their mythical counterparts to be real. And for me to find them, meet them, be accepted by them, and in my deepest desires, be favored by them.
I learned all their stories.
And the stories were more vivid to me than the dry and distant history of my own kind.
She did nothing to earn her beauty. It was given to her. And as with many such gifts, beauty was both a boon and a burden to the girl whose name was Imelda.
She was doted on by some, guarded by others, coveted by still others.
Imelda’s mother, who both loved and feared for her girl, spent many sleepless nights wondering when her child would grow old enough to be passed into the protection of another. For she and her husband were humble folk, as their child too would have been. But Imelda’s beauty—while it may not have impressed in a city or even a large town—was quite surpassing in their little village. Surpassing enough to catch the eye of those with greater means. The girl wished to be learned. She wished to explore.
Perhaps her beauty could make it so could do what she dreamed of doing.
[Video description: Trailer. Duration 31 seconds. Music plays: Casual Arcade Track #2 (looped) from GameDev Market. No sound effects. Eight slides appear. Between each is a blur transition. First, center image of a medieval-looking bard playing a string instrument and singing. The image is framed by a soft circle. The Six Days of Love banner sits in center before the image. Second, Title “The Ogre and the Elf Go To Honeymoon City” appears at top. Image is an elf and ogre sitting across from each other under a chandelier. Third, Title “The Everwalker” appears at bottom. Silhouette of a tall woman with a staff midstride. Fourth, Title “ The Merchant and the Magician” appears at bottom. Centered candle with a rainbow flame. Fifth, Title “The Prisoner Under the Sea” appear at top. Humanoid face with fin-like ears, scaly skin, and large irises. Sixth, Title “The Bard of Trilenkary” appears at bottom. Silhouette of a tree with bar branches and a man playing a fiddle sitting at its base. Seventh, Title “Six Fools and the Dragon” appears at the bottom. Six characters are running away from a dragon breathing fire at them. Website URL appears at bottom until the very end where it fades as eighth slide appears. “Storyfeather.com” swipes up from the bottom and stays near the bottom. Behind it, the Storyfeather bard logo floats up to middle, and “Find these short stories and more at” fades in at the top.]
First, thank you for your interest in Storyfeather!
I’m interrupting the regularly scheduled storytelling to present a couple new Pages I’ve just added, to help navigate through the (perhaps daunting) waves of stories crashing all around us.
The Portals page and the Trailers page will present more information about the stories, both new and old.
You can find the links at the top of this post, and on the main menu (to the left on desktop view and at the top of the page on mobile view). PORTALS You’ll find buttons that link to the latest podcast episode and the latest short story. Coming soon, you’ll also find links to some combination of the following:
Older short stories and podcast episodes showcasing a specific theme (a holiday, a season, a profession, most popular, least popular, my faves, etc.)
Random Button results—I’ll click the Random button, see where it leads me, and talk about that story or page
About and other
I’ll be adding an update to my About page soon, and have a few plans for…other stuff (she said, cryptically).
TRAILERS You’ll find trailers of the most recent short stories and podcast episodes. The trailers for the short stories will reveal the genre and tagline. In future, I may add quotes from the story. The trailers for the podcast episodes will include an audio excerpt from the episode set against the episode art. And many of the trailers will include animations, transitions, or other minor visual effects.
Why am I making two different pages, instead of putting all of this onto one page?
The Portals page will serve as a landing page for people who find me from other places on the internet where I’ll be posting my trailers.
For some strange reason, I’ve only been posting trailers on Instagram, instead of posting them here first. Well, partly it’s because I didn’t know how or where to put the trailers on my site until now. I’m also trying out embedding a podcast player at the bottom of both Pages, which will allow visitors to listen to the three most recent episodes directly from the Page.
So, I invite you to take a look at the Portals and Trailers pages. And please let me know what you think.
You can comment below, DM me on IG at @storyfeather or reach out to me through email at email@example.com.
Oddnever adjusted her spectacles, tucked in her wings, rolled open her scroll, and touched the tip of her quill to her tongue. She peered into the mirror that was set in the modest front room of her modest abode within an acorn tree. That mirror had been locked so that she was only able to look through it, not step through it. Oddnever was, after all, different from other sprites. She could be trusted and relied upon. She was capable of focusing for long stretches of time. And she was thought to be too slow to evade the human gaze—likely because she was taller than was typical for her kind. Therefore she was forbidden from visiting the human realm.
While she wasn’t generally mischievous, Oddnever was keenly curious.Continue reading